Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Playing Energy Clicker: A Quick Overview

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Essential Features

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Which genre is associated with this game?

This game is a Casual, Simulation in terms of category.

Who is responsible for the programming of this game?

The individual or company that worked on creating this game is Barsuk Studio.

What are the primary tags that apply to this game?

The tags help identify the game’s genre or focus by using cartoon, clicker.

Is this game created using a game engine or a custom-built platform?

The game was created with a tool like Javascript.

Can the game be played seamlessly on mobile devices?

Yes, Energy Clicker is accessible and functional on mobile operating systems.

Is this game intended for a young audience?

Yes, Energy Clicker would be appropriate for children to engage with.

What gender does this game cater to?

The game is tailored for the Male & Female audience.

Does the game include any form of blood or bloodshed?

No, Energy Clicker does not feature any bloodshed or bloodstains.

Does the game contain harmful or cruel actions?

No, there is no depiction of cruel behavior or harm in Energy Clicker.